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Tips and Tactics
Written by D.F.A.
Edited by majoon
Edited again by BatMax
 
 

[ Predator Tips ] - [ Marine Tips ] - [ Map Tips ]
 
 

Version Reviewed: 1.32


Predator:
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Weapons:
Being successful as the Predator is what the MOD is all about. Although, this can be a very tough feat when it is you against 10 "trigger happy" Marines. The most important thing to note while playing as the Predator are the limitations of the weapons. The Impulse Cannon, with the new tweaks, is an OK weapon. The speed is the same as a normal Rocket Launcher (except the rockets; they are faster than normal), but half it's splash damage. The radius of the blast is also made smaller. Without this, the weapon is hard to use. The rockets move too slow and leave a blue trail allowing Marines to locate you. I know what you are saying, "Not use the Impulse Cannon? Then what am I suppose to use?!?!?!" The answer...the Accelerated Ion Rifle (railgun). The Predator has a modified version of the Railgun that does a lot of damage. Normally, one shot from this can kill your opponent, so make sure you aim carefully. I admit that hitting moving target is hard, but that is where the Predator's stalking ability comes in to play.

Moving Around:
The Predator's strength is it's ability sneak around the level quickly and quietly. This can be tricky, because to see where you are going, you need light, and if you have played this mod before, you know that there is no light. You could use your light scope to navigate the map, but when the Marines see the only blue light... they come and investigate. This usually ends up with 5 Marines and rockets flying all around you... you can guess what happens next. ;) The best way to navigate a map is to memorize the level. Also, try to find landmarks to guide you to where you are. This can be a weapon, ammo, the sky, or water. By now, you know the basics of running around the level. But you need to know how and what to do when you find a Marine.

Targeting:
Finding the Marines can sometimes be tough, but your best bet is to run in the direction of their flashlights. When a Marine has his flashlight on, he is easy to spot. A green glow will indicate where a Marine is looking. A red glow will surround the Marine if he has the flashlight on. Make sure you aim well, because you only get one shot. You can use the gunscope to zoom in, if the Marine is too far away. After you take a shot, whether you hit or miss, leave the area. Any local Marines will be attracted to the sound of your Accelerated Ion Rifle, and come to investigate. If you are spotted at anytime, RUN!!

Escaping:
The trick to scoring the most frags is to be the Predator as long as possible. This means staying alive. When you miss a target, they'll get angry and chase after you. Try to lose them by running around corners. Take out your Impulse Cannon and fire at the corner you just passed to kill any Marines following you. The Marine should have his flashlight on, so he shouldn't be to hard to spot. If you manage to get away, then you have probably taken some damage. Find a nice secluded area that you can guard until you can regenerate you health back to over 100 points.

Playing Style:
The Predator is not a weak creature, but its inability to pick up armor and heath gives it a disadvantage in a prolonged fight. The best way to play is to never stay in the same place too long, and don't get into duels. Hit-and-run is your best tactic.
 



 
 


Marine:
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Weapons:
The Marine can pick up, and use, any normal weapon in the game, but the Rocket Launcher is suggested, because of its splash damage. When you find the Predator, you should try to lob as many rockets toward his general direction, in hope that you actually hit it. Don't use a railgun because, "you cannot hit what you cannot see". The only chance you have at shooting the Predator is when you are really close... and using a railgun that close is really difficult.

Moving Around:
The one thing that a Marine does not want to do is be a target. To avoid being seen, try to learn the map so that you can run through it with out having to turn on your flashlight. Look at the Predator "Moving Around" section to see how to do this. If you do need to use the flashlight, don't shine it on other marines. This will get you and them killed. The only time you should turn on your light is when you think the Predator is near. Even then, you should try to turn off your light as soon a possible. When chasing a Predator, turn on your light, but when the Predator turns a corner, cut your lights so it doesn't know when you turn the corner. If you pick up a quad while playing, you should turn on your flashlight. While being a quad, you glow blue. This makes you an easy target. So why not have your light on so you know where you are going.

Targeting:
First, you need to see what you are aiming at. Make sure that you are close to the Predator, and then turn on your flashlight. To find a Predator, you should stand still, and wait for him to shoot. Then, try to guess where the shots came from, and investigate the area. It is also a good idea to use bait to lure the Predator. The perfect bait is another Marine. Find one that walks around with his lights on, cut off your light and trail him. The Predator will most likely find and attack this Marine. Now you know where the Predator is.

Escaping:
A well armed and armored Marine should not have to retreat, but if you find yourself overwhelmed, turn off your light and run aimlessly. Then, stand for about 30 seconds, or until you're sure the Predator is gone. Then proceed to replenish your health, ammo, and armor.

Playing Style:
The Marine should always be trying to find and kill the Predator. Don't forget the object of the game is to be the Predator. The only way to kill a Predator is to chase it, and keep taking off its health. You can absorb some damage if you get some armor. You should work with your fellow Marines in trying to kill the Predator, but make sure that you are the one that gets the kill. (search and destroy)
 



 


Maps:
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Q2DM1 (The Edge):
This is my favorite map because of the open spaces. This has to be one of the best maps for Night Hunters. There is no lava, acid, BFG (which doesn't exist anymore), or Quad Damage. Two great places for sniping as the predator is at the grenade launcher and the rocket launcher (the one overlooking the water) Try to stay on one of the ledges and fire down on the marines. For the marines: there is no combat armor (the red one) so you will be susceptible to the predator.

Q2DM2 (Tokay's Towers):
This is another good Night Hunters map. Again it has no lava or acid, but this time there is a quad damage. Again the predator should try to stay on the ledges and snipe at the marines. There is a combat armor in this map, but make sure the predator is somewhere else or you'll get railed.

Q2DM3 (The Frag Pipe):
Even though this level has lava and acid in it, it is still a good level. The lava and acid pools in this map are not easy to fall into and they can be bypassed while running though the level. There is a Quad damage but no combat armor. This level has no real good hiding spot but it should n't be too hard for the predator to stay alive.

Q2DM4 (Lost Hallways):
This is a horrible level to play in the dark. Remembering where you are was tough enough when you could see, but it is impossible in the dark. There is a quad damage, red armor and combat armor. There is some lava in this level, but not enough that you fall into it all the time. 

Q2DM5 (The Pits):
This is another good map. The predator should have no trouble staying alive on the map. Some good spots to snipe at are the rocket launcher and the grenade launcher. If you get into trouble try escaping through the sewer under the map. This map also has combat armor and a quad.

Q2DM6 (Lava Tomb):
As the name implies this level is nothing but lava... :( I have considerable trouble with this map. There is no good place for the predator to hide. Also if you fall in to the lava, most of the time you can't get back out. Some of the floors in this map drop out from under you and send you into lava. 

Q2DM7 (The Slimy Place):
Some people have trouble with this map because of the acid, but I don't seem to have too much trouble with it. I think the reason for this is that I know the map very well that I know where the acid is and how to avoid it. There is no quad but there is a combat armor that is easily found. This map has only one good sniper spot. There is a ledge over looking the rocket launcher that is on a pedestal which can dip into the acid.

Q2DM8 (The Warehouse):
I really hate this map while playing it in the dark. If you go too far you could fall off a walkway and lose some health, along with knowing where you are. I find it really hard to navigate this map in the dark. If anyone has tips for this map, you know what to do.
 
 


Thank you for reading my ideas on how to play this great MOD. If you have any comments or you would like to give your own strategies, use our message board and I'll get back to you. I want to thank majoon for letting my write this and putting it up. Also thanks to SkullCrusher for helping me with the pictures. -D.F.A.