Re: Just an Idea or two...........ok quite a bit :)


[ Follow Ups ] [ Post Followup ] [ Night Hunters Message Board ]

Posted by DingBat on January 25, 1999 at 09:09:50:

In Reply to: Re: Just an Idea or two...........ok quite a bit :) posted by Brimstone on January 23, 1999 at 15:45:18:

: : I think that the predator should have glowing eyes or something, at least when he uses his night vision. When playing with only a few people on the server, killing the predator is almost impossible, and when playing as the predator, it gets old fast. The predator should also have a longer recharge rate for his railgun, and maybe the particles should stay in the air for a longer time, so you know he's been around. It'd be cool if the predator also had a knife or claws or something. It'd also be good if the predator's blood could glow in the dark when you shoot at him, so the other players could tell what was going on. This has been "Brimstone's $1.98 night hunters improvement speech". Thank you.

Thanks for the suggestions. Unfortunately, I think a few of them aren't really possible
with the Q2 engine. For example the glowing eyes would require a special model and I'm not
sure if it's even possible to make part of a model glow while the rest doesn't.

The blood is an interesting idea. It might be possible to spew a few gibs when
the predator is hit. Making them glow might not be a problem.

I agree that the predator has the advantage against a small number of marines. This
is especially true on larger levels, like q2dm8. We are going add a "spot report"
command that can be used to let everyone know where the predator is. This will be
based on the same kind of positional "macros" used in CTF.

In the future, a tracking device is also possible.

Thanks again,
/bruce



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Night Hunters Message Board ]