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Posted by Greetings on January 04, 1999 at 02:22:37:

A few brainstorm ideas, so to speak ... some are semi-serious, others are mere comic relief. :)

(1) Modify the BFG weapon such that when fired, if it 'strikes' a player (including the predator) it causes them to light up (the ambient light caused by having their flashlights on) for a preset time - call it the "GlowStick Gun" or "Phosphor Cannon" instead of the BFG...

(2) Add a counter such that if a player camps for too long with their light off, they'll randomly make an ambient noise like a fart or a sneeze. Shouldn't have ate those beans!

(3) I don't know if this has been rectified or not, but I've noticed that in previous versions, the player when dead can still toggle their flashlight off and on, and depending on what state the light was in when the player died, the light remained in that state after respawn. I'd say that lights should be off as part of a respawn, and the dead should not be able to toggle the light off and on. Again, this may have already been rectified - if not, it should be an easy fix (just exit out of the light toggle function when triggered if the player's health is negative).

(4) Just for laughs, if a player walks around expertly for too long a period with their light off, add a counter that will randomly trigger a sound sample, something like "Ouch!" or "Whoa!" and cause a 'stumble' - either a slight change in direction or a sudden crouch. Who left that rock there?

(5) Three words. Invisible banana peels. AAAAAAA! :)

Enough of this, I guess. Keep up the good work, and heaven help y'all when the wave flows over my neighbourhood and my ping becomes a contender... :)

Guruman



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