This place seems familiar but you can't tell. There is no light except for the sky and the glow of ammo, and medi-packs dropped from the supply drone ships. You turn on your personal light, it works but it seems to be buzzing, maybe it got damaged in the drop. Looking around you try to find a safe place, unfortunately your light makes the surrounding darkness even thicker. Glancing up you see a fellow Marine using his light as well, thinking it might be safer you shut your own light back off. Seeing the other Marine's light glide across where you are standing you wonder which is safer, comforting light or concealing darkness. Suddenly, the other Marine's light goes out but not before you see his body reduced to steaming giblets. You crouch .. it is pitch black .. a sound from above .. a slight breeze across your face .. a glimpse of something moving over head (a supply ship going by?) .. a growling sound from near by .. BLAM a depleted Uranium slug smashing through your brain pan. Your mistake: you hesitated. Near the end of the Stroggos war the Marine Corp had started development on a genetically engineered Marine that had extra-human abilities, a "super Marine", code named: Predator. The war ended and the project was to be terminated, instead the product terminated those who had created it. Now the Predator is loose and we need to hunt it down. Sources state that upon killing the predator if any of its blood gets on the killer they will become a predator as well.. ...Welcome to /\/ight ]-[unters Night Hunters is now at 1.51 and currently comes in two versions: regular Night Hunters, and the new Night Hunters Xatrix (NHX). NHX REQUIRES that you own Quake2 Mission Pack 1 from Xatrix. NHX is identical to regular Night Hunters except it allows you to play on the Xatrix maps and use the new Xatrix weapons! For NHX to work, you file in the xatrix folder. Both versions are combined into the one download listed below. If you plan on running both a Xatrix server AND a NHX server, you should also check out Game-Loader. Current features:
Files:
Linux archive:
Both of the above archives contain the same files - just one is ZIPped, the other is done with Tar/gzip. To run a server read the included readme.txt Quick Starts section. Installation: For servers and clients, extract files to your QUAKE2 directory. A NHUNTERS directory will automatically be created. **Clients - The
autoexec.cfg will be overwriten, back it up as needed
Commands to bind (defaults):
The above bindings are included autoexec.cfg config file in the
client. You can also type 'setup' at the Quake2 console after connecting
to a Night Hunters server to have the above keys automatically bound.
Rules: -The predator is killing Maines.. -All Marines are hunting the predator, at night. -The predator is 66% transperant, not invissable, allowing it to blend into backgrounds. -The new predator has its own model now, "nhpred".
Marines can freely be any Player Plugin Model (PPM).
-There is only ONE predator, and it is selected:
-When using the flashlight, space marines can
be heard (by a little buzzing sound)
-The predator's light scope is much dimmer
than the marine's, but you cannot
-The predator's gunscope works like a regular
gunscope, zooming in on an area.
-The predator makes no sound while running,
and cannot be hurt no matter how far
-The predator gets 5 health, 1 slug, and 1 rocket every 10 seconds. Scoring: -Marines score 3 points, and then becomes the predator himself. -If a marine kills another marine, he loses 1 frags. -If a marine kills too many marines then two
penalties are progessively invoked!
-The predator scores 1 frag per kill (of marines). -The predator loses 1 frag when it is killed. -If the predator kills himself, he loses 2 frags. -If anyone's score goes below -10, they get kicked. (They must be doing something horribly wrong!) And supporting Web Page http://www.planetquake.com/nighthunters Check out the Night Hunters TIPS page for
some good tips on playing in the dark..
|
||||||||||||||||||||||||||||||||||||